![]() ![]() ![]() Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class. The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest. The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player. ![]() Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes. In the upper left is the auto-map window.ĭivine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. ![]() The character statistics and equipment windows are open. Gameplay While exploring a dimly-lit sewer system, the male warrior character runs into a massed attack of lizardmen warriors and assassins. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. ![]()
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